Crowfall Resource Nodes/ Harvesting Possibilities
This topic was sparked in my mind from this video! Credit to the Crowfall Youtube channel:
To go along with the physics system, it would be better if they designed it so the vessel used a woodcutter's axe and actually cut down a tree, see it topple over, and then gather the resources from the felled tree-- a horizontal animation for cutting a tree down, and a vertical animation for gathering the resources from the entire fallen log... maybe if you didn't want to just harvest the tree, but to cut it down so it blocks a road, preventing a caravan from passing.
This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node. Though this is probably oriented towards the tree nodes specifically, the gathering of items shouldn't be like Minecraft where there's floating stuff everywhere and you just pick it up. I want to be able to cause an 'avalanche', maybe have ropes set up so I can cut it and let loose a bunch of big logs rolling into my enemies at the bottom of the hill. If you stack a bunch of felled logs to block a road, it should be difficult to cut through, but not impossible, as anything can be broken. And if you actually need the wood, be it from a magical tree or just for construction, then be able to cut it up to suit your needs. just two animations for the wood from the trees. Almost limitless possibilities.
And another thing that really bothers me from the latest video...
I know there needs to be a foundation for every aspect of the game before we have anything, but the idea behind 'being godly' and not using the tools that apply to certain resources, like an axe for trees, is rather silly. The 'essence gathering' animation is a cheap way out imo. If WoW has an animation for herb gathering, an an animation for Fishing, and an animation for Mining (all separate), then Crowfall should have a different animation for everything.
I don't mean to seem greedy, but to truly immerse the player, these ideas seem like they'd be applied rather easily to a game that uses voxels.

Dec
The Worlds are made of voxels – which means the entire World is destructible
"It’s amazing that we crossed this milestone just days before the first public test of our persistent world server," notes J. Todd Coleman, ArtCraft Entertainment CEO and chief creative officer. "Until now, we’ve been limited to testing modular systems like combat or castle destruction. This is our first chance to play the game in a large, sprawling game world and for days instead of hours.”

Dec
What To Expect From The Upcoming Inventory System In Crowfall?
Crowfall recently announced their upcoming inventory system. All players will benefit from this new system, especially for the ones looking to gather massive resources. This is a great opportunity for crafting, though players will need to battle through PVP to get the best materials in the game. However, players can also get materials in other game modes of the game.

May
Interface Woes During Testing
Hi everyone, I'm an alpha playtest backer and I've participated in the last couple of combat playtests.

Nov
Two great announcements for you today!
First, we just crossed the line of $3 million in crowdfunding! Add that to our investment funds and licensing money and it puts us right at $10 million in project funding. Both of these are huge financial milestones for us, and we will be forever grateful for your continued faith in our team and in Crowfallgold.com.

May
Split body animations
so why not just speed them up? I've seen people ask for animations with more movement built into them, so why not just alter animations so they all actually move your character in some way instead of root them to the ground?

Oct
Crowfall Gold is Now Available at CrowfallGold.com
For anyone whom never heard about CrowfallGold.com before, it is good to know that CrowfallGold is the largest online gaming store.