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Crowfall returns to crowdfunding, spearheading Indiegogo's new company investment offering

Crowfall, a massively-multiplayer PC game with bags of potential, has returned to crowdfunding to raise more money. But this time things are different: this time you can invest directly into ArtCraft, the company behind the game.


Equity crowdfunding is a thing Indiegogo began offering as of yesterday, in partnership with MicroVentures. It's a bit like Fig, the crowdfunding platform spearheaded by Brian Fargo. But whereas Fig grants game shares, Indiegogo and MicroVentures grant equity in companies.


That means there are strict US Securities and Exchange Commission rules about reporting on the ArtCraft campaign. Broadly speaking, the SEC wants all information to come from one source rather than multiple interpretations of it, so I have to point you directly to the ArtCraft Indiegogo equity campaign rather than report specifics here. Go take a look it's approachable.


Currently Crowfall is in pre-alpha. Once the campaign worlds and wider eternal kingdom are added "early next year, February-ish", it can move into alpha. Until then, the bigger picture and promise of Crowfall may not be apparent in videos you see, so bear that in mind.

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I havnt tested Crowfall yet so this has inspired these thought

I came to the same conclusion I guess we will have to wait and see more definite answers on these topics. If anyone has any ideas or knowledge please share


Chilton Leaves as Game Director, Hazzikostas Taking Over

Tom Chilton has published a lengthy letter on the World of Warcraft community forum to let players know that he is moving on from his position as Game Director to a new project "just down the hall" at Blizzard. He names Ion Hazzikostas as his replacement and that "WoW will be in great hands with Ion at the helm".


Here's my idea about Crowfall Online

Glad you are giving suggestions, but the concept doesn't seem to mesh with the Crowfall vision. Maybe try something like it on a Crowfall to see what people like, which is great about having multiple rulesets.


Here are my thoughts about Crowfall Online

Nor may it be what you thought it would be. But the concept of every player being able to log in, roll a crafter, and get that crafter to 'Max' does not belong in a game like Crowfall


Crowfall Resource Nodes/ Harvesting Possibilities

This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node.

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