How to add more strategy in Crowfall
Hi Guys ! I was browsing crafting topics and had an idea to increase the number of strategic options... adding "scorched earth tactics" to Crowfall ! (haven't seen it, so sorry if repost).
For Crowfall, SET (Scorched Earth Tactics) shouldn't exactly be like in real life (set everything ablaze), so here is what i think could be implemented :
1) the ability to salvage parts of castles impossible to defend (ballistas, constructions,...). Hence
- we can punish the enemies, who will have to bring in materials to fortificate
- more convoys (and potential raid targets)
- reinjecting materials in an economy with finite ressources
- you can decide how to dispatch your forces in a better way
2) the ability to destroy storages (food, armors, weapons,...) when you lack the logistic to empty them. Hence
- an easy way to burden your opponent
- an opportunity for assassins/saboteurs to sneak in and destroy supplies
3) the ability to render parts of the map unharvestable. You don't burn and destroy (cool, but hard to implement), but you put like a "mist generator" (an object crafted that your team installs in a said zone) and every ressource in the mist can't be harvested for a limited time. Hence
- it is easy to implement, and avoids big losses of resources fire would induce.
- it forces player management of terrain, with patrols to ensure nobody is installing those generators
- it strengthens the importance of POI (quarry, sawmill) that can't be affected by the mist (or it would be to powerful)
- it allows for sneaky saboteurs to annoy the ennemy by installing generators in their lands
There are many ways to strengthen or weaken the effect of those SET.

Oct
I havnt tested Crowfall yet so this has inspired these thought
I came to the same conclusion I guess we will have to wait and see more definite answers on these topics. If anyone has any ideas or knowledge please share

Nov
Crowfall returns to crowdfunding, spearheading Indiegogo's new company investment offering
Crowfall, a massively-multiplayer PC game with bags of potential, has returned to crowdfunding to raise more money. But this time things are different: this time you can invest directly into ArtCraft, the company behind the game.

Nov
MEET THE TEMPLAR!
The past few weeks have certainly been busy for us. We have seen the launch of our MMO environment (aptly dubbed Big World) and the release of the Guinecean Duelist archetype. As always, even with all the tweaks and fixes and hard work required to release a major milestone, we always have one eye toward the future⦠and a few team members running forward to make headway on our next release.

Nov
Two great announcements for you today!
First, we just crossed the line of $3 million in crowdfunding! Add that to our investment funds and licensing money and it puts us right at $10 million in project funding. Both of these are huge financial milestones for us, and we will be forever grateful for your continued faith in our team and in Crowfallgold.com.

Aug
Play Crowfall you're going to have a very rough time IMO
I doubt any mechanic will keep you from - singularly - doing anything 100 dudes could do in Crowfall.

Apr
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