Play Crowfall you're going to have a very rough time IMO
My guild mates drive me nuts, but I wouldn't trade them for anything. Don't fight it on this one. Trust me.
What can a guild do that a player alone can't do? The best way to answer this is with an absurdity: nothing and everything.
I doubt any mechanic will keep you from - singularly - doing anything 100 dudes could do in Crowfall.
I just don't think you're good enough to pull that off. In fact, I'm positive you're not. The mechanics will ensure that out of necessity and the devs will call it "balance." And they'll mostly be right.
But the truth is that you'd hate this game if you could do what it is designed to require a guild to do. You'd be bored immediately because you'd essentially have /GodMode activated. The disparity is what drives games like this. The NFL is similar. Why is it basically it's own nation now? Because of the disparity between the teams. Dynasties are damn near a thing of the past and even when one springs up the rules (mechanics) the league has put in place allow for an upstart to come along and knock the king from their throne any given Sunday. They truly got it right. Crowfall will too merely because the servers reset.
If this (really crappy, to be frank) testing population were the Crowfall world at live, assume -W- and Sugoi grouped up and walked over the first testing CW they are planning soon(ish)? FYI, that would probably be the result if that happened tomorrow. What do you think CAL and Destrin/Dreadin/Hyriol/Soulein (what the hell do we call you guys?) and the pugs would do for the next CW? They'd form either an alliance or a MEGAZERGMEGAZERGMEGAZERG and push back - very likely pushing our collective poorly made socks in.
That's the beauty of this design in my mind. Constantly changing alliances, dynamic politics, real asset destruction, salty tears and the ability to be a far better spider than Varys ever could be. That and the reality that hope springs eternal. Most players will come back - even if they lose.

Jul
Crowfall Campaign Types
The Vessel system may make such spying easier, depending on the mechanics involved.

Nov
Crowfall returns to crowdfunding, spearheading Indiegogo's new company investment offering
Crowfall, a massively-multiplayer PC game with bags of potential, has returned to crowdfunding to raise more money. But this time things are different: this time you can invest directly into ArtCraft, the company behind the game.

Aug
Going into a universe like Crowfall is a mixed bag for me personally
I'm hoping menmbers of the Crowfall dev team pop up and start telling us about what mad Roleplayers they are too

Nov
Two great announcements for you today!
First, we just crossed the line of $3 million in crowdfunding! Add that to our investment funds and licensing money and it puts us right at $10 million in project funding. Both of these are huge financial milestones for us, and we will be forever grateful for your continued faith in our team and in Crowfallgold.com.

Dec
The Worlds are made of voxels – which means the entire World is destructible
"It’s amazing that we crossed this milestone just days before the first public test of our persistent world server," notes J. Todd Coleman, ArtCraft Entertainment CEO and chief creative officer. "Until now, we’ve been limited to testing modular systems like combat or castle destruction. This is our first chance to play the game in a large, sprawling game world and for days instead of hours.”

Apr
Can someone explain to me how this isn't Crowfall P2W?
It's not possible to know right now. The way the game is designed does not completely prevent players to earn significant gameplay advantage by purchasing items from the Crowfall Store.