Taking a Look at the Templar Resource
The final Crowfall Archetype to be examined for 2016 is the Templar. In a blog post on the official site, Mark Halash writes about the Templar's Powers and UI, starting off with a discussion and reminder about "minimum viable powers". From there, the article examines the history of Templars and the differences between Confessors, the liturgical/arcane part of the church, and Templars, the military/martial part of the same.
Templars use up to five Righteous pips that can be spent one at a time to use an ability. Once used up, Righteous can be regenerated through other abilities with that component.
The article then examines Passives, Left / Right click powers, and the Templar's Power Bar that contains abilities such as Divine Light, Devotion and Holy Warrior.
The Templar is a melee tank Archetype with tons of defensive abilities to keep him or her safe.

Apr
Crowfall Experiments with armor
For those who may not know or remember, these are the basics of armor in Crowfall:

Oct
Most of your progression will be made in Crowfalls
IDK, about Crowfall being end game though, I think that will be the main game. The EK seems more like a pretty chill lobby.

Dec
What To Expect From The Upcoming Inventory System In Crowfall?
Crowfall recently announced their upcoming inventory system. All players will benefit from this new system, especially for the ones looking to gather massive resources. This is a great opportunity for crafting, though players will need to battle through PVP to get the best materials in the game. However, players can also get materials in other game modes of the game.

Jul
Crowfall Campaign Types
The Vessel system may make such spying easier, depending on the mechanics involved.

Jul
Crowfall Resource Nodes/ Harvesting Possibilities
This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node.

Jul
How to add more strategy in Crowfall
For Crowfall, SET (Scorched Earth Tactics) shouldn't exactly be like in real life (set everything ablaze), so here is what i think could be implemented