The Worlds are made of voxels – which means the entire World is destructible
"It’s amazing that we crossed this milestone just days before the first public test of our persistent world server," notes J. Todd Coleman, ArtCraft Entertainment CEO and chief creative officer. "Until now, we’ve been limited to testing modular systems like combat or castle destruction. This is our first chance to play the game in a large, sprawling game world and for days instead of hours.”
This milestone marks a technical turning-point for the project, offering players a chance to log into persistent game worlds located in North America and Europe. The European servers will be hosted and serviced by Crowfall’s EU partner, Travian Games.
The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated. Each World is different, which means that the game of territorial conquest will be different in every Campaign.
The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.
There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season! Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.
Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players. Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?
The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins. They are also devoid of resources: stone, iron and wood. To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Jun
Here are my thoughts about Crowfall Online
Nor may it be what you thought it would be. But the concept of every player being able to log in, roll a crafter, and get that crafter to 'Max' does not belong in a game like Crowfall

Oct
Crowfall Gold is Now Available at CrowfallGold.com
For anyone whom never heard about CrowfallGold.com before, it is good to know that CrowfallGold is the largest online gaming store.
Aug
Here are some more crowfall ideas
Similarly most dps and healers had a detaunt that made you deal less dmg (again 25% or 50% I think) that made you deal less dmg to the one who cast the detaunt on you

May
Split body animations
so why not just speed them up? I've seen people ask for animations with more movement built into them, so why not just alter animations so they all actually move your character in some way instead of root them to the ground?

Jul
Crowfall Resource Nodes/ Harvesting Possibilities
This all sounds a lot easier than it actually is in the code but it makes a ton more sense than essence gathering, and floating resources popping around the resource node.

May
Interface Woes During Testing
Hi everyone, I'm an alpha playtest backer and I've participated in the last couple of combat playtests.