What are your guys's aspirations for Assassins and Stealth play in Crowfall?
If you played Shadowbane, of which this game is clearly listing as a reference, then you know when I say how fun Stealth was in the game. My general questions to the crowd of stealthers out there is mostly to foster a discussion while we waste time waiting for the game to come out.
What was your favorite stealth moment (in any game)?
What are you hopes for stealth and stealth-enabled archetypes in Crowfall?
What are your concerns for stealth/assassins in Crowfall?
To answer my own questions and kick things off...
1.) In Shadowbane, I remember having a buddy invite this guy into his group and "show him the ropes" as to where the nearby monsters were to the starting city. He began walking the guy away from the city, they were both basically the same level, and me in stealth behind him.
When we got him far enough away from the city that he couldn't run back, we jumped him and took his stuff. We repeated this about 20 more times on various other players, before we got chased down by a posse of our previous victims and they took all the stuff back ;>
The first guy we jumped later became in charge of some rabble mass of newbies and declared war on my guild a few times, for the sole crime of letting me become a guild member. He held a grudge for months!!!
2.) I really hope Stealth has to be countered by players who focus entirely on a "Reveal" ability. For every moment I spent focusing on the "stealth" skill, they have to spend focusing on the "reveal" skill to stand a chance at popping me out of hidden mode.
3.) I'm very nervous that based on Shadowbane history, stealth archetypes are/were some of the worst at PVP (at launch + 2-3 months). I'm hoping that burst DPS is a speciality of our class, and that we are squishy as a balance.
What are your guys's hopes and aspirations for Assassins and Stealth play in Crowfall?
I have a feeling a good variety of Archetypes and promotion classes will have access to stealth. It would be silly for such a mechanic to be wasted on just one of them. With that said who knows..
I'm hoping that Stealth is functionally a measure of degrees. I have a feeling many classes will have access to the Stealth ability, but that its rank limits will be fairly low. Basically it means if you move around a lot while Stealthed you'll pop in and out of it. Speciality classes like Assassins will have a far higher level cap on the Stealth skill and thus able to move around much better than the majority of classes.
I'm sure some Archetypes won't have ANY access to the skill, much like I'm sure Assassins won't be dual wielding 2 handed hammers (much to my dissapointment).
So they confirmed earlier today in Twitter Q&A that multiple archetypes will have access to Stealth and that it could potentially show up in/as a discipline.
This means it has the potential to be a "required" skill for some guilds wishing to operate completely in stealth. I have a feeling it might get toned down if this is the case. Still, good news for stealthers.
Nov
MEET THE TEMPLAR!
The past few weeks have certainly been busy for us. We have seen the launch of our MMO environment (aptly dubbed Big World) and the release of the Guinecean Duelist archetype. As always, even with all the tweaks and fixes and hard work required to release a major milestone, we always have one eye toward the future… and a few team members running forward to make headway on our next release.
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CrowfallGold.com Emerges As Preferred Store To Buy Cheap Crowfall Gold
CrowfallGold.com provides security Guarantee for the accounts of customers and also offer guaranteed high speed delivery.
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Here are my thoughts about Crowfall Online
Nor may it be what you thought it would be. But the concept of every player being able to log in, roll a crafter, and get that crafter to 'Max' does not belong in a game like Crowfall
Jun
Templars were a promotion class
The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.
Sep
Here's my idea about Crowfall Online
Glad you are giving suggestions, but the concept doesn't seem to mesh with the Crowfall vision. Maybe try something like it on a Crowfall to see what people like, which is great about having multiple rulesets.
Dec
The Worlds are made of voxels – which means the entire World is destructible
"It’s amazing that we crossed this milestone just days before the first public test of our persistent world server," notes J. Todd Coleman, ArtCraft Entertainment CEO and chief creative officer. "Until now, we’ve been limited to testing modular systems like combat or castle destruction. This is our first chance to play the game in a large, sprawling game world and for days instead of hours.”